KEYNOTE PRESENTATION

WORKSHOP

What Games Teach Us About Running Better Organizations

Most organizations prepare endlessly for what they expect — strategies, forecasts, playbooks. But the moments that define performance are the ones no one planned for. This workshop gives leaders a framework for designing organizations that make better decisions, especially under pressure.

  • Where did it get so complicated? A clear-eyed look at where your organization has made things harder than they need to be and exactly where to start fixing it.

  • Seven principles that change how you run things Drawn from the world's greatest game designers— practical ideas any leader can use to make their organization faster, sharper, and easier to run.

  • When everyone's doing their job but things still fall apart Practical tools for the problem most organizations have but few talk about: the work that lives between teams, and the accountability that doesn't.

  • The conversation most leaders avoid A common framework for deciding not just how to get more — but what you're willing to give up to get it.

Who This Is For

This workshop is designed for executive teams, senior managers, and anyone responsible for how an organization makes decisions — not just what decisions it makes. It works equally well as a standalone program or as an extension of James' keynote presentation.

"Most organizations try to manage people. The best organizations design the decisions people must make."

What Games Teach Us About Running Better Organizations

FORMAT: Half-day (4 hours) or Full-day (8 hours)

AUDIENCE: Leaders & managers

GROUP SIZE: 12–60 participants

STYLE: Interactive + applied

What Participants Will Leave With